Bizonho - Work in Progress
Original character modeled in silo using Sub-D modeling techniques.
character conceptualized by me for game dev.
Not textured
modeler used: Silo3D /
I discovered accidentally adjusting shading in Lit with multi colored hemini light, point light and environment HDR rotation in 200º
**Thank you for viewing.**
**Any criticism will be welcome**
Bizonho - Work in Progress